Skip to main content

31.05.2024 - Target modes / Dragon

Reverted Changes

Two changes introduced in the last update have now been reverted:

Prioritization by Lowest and Highest Health:
  • The maximum possible health of different enemy types was used as the basis to prioritize the dragon or zombies instead of the actual health.
  • This change caused issues and has therefore been reverted.
New Target Modes

Instead, two new target modes have been added:

  1. Boss (weakest):

    • Priority: Unicorns/Bosses > Dragon
  2. Boss (strongest):

    • Priority: Dragon > Unicorns/Bosses

These target modes exclusively target bosses, unicorns (considered bosses due to their rewards), and the dragon, ignoring all other enemy types.

Other Changes
  • All other target modes do not target the dragon but continue to target bosses and unicorns as before.

 

Modus Zombies Unicorns / Bosses Dragon
Slowest Enemy + + -
Fastest Enemy + + -
Least life + + -
Most life + + -
Close to start + + -
Close to goal + + -




Boss (weakest) - ++ +
Boss (strongest) - + ++
++ Priority
+ Can be targeted
- Can not be targeted

 

These changes make dragon hunting more challenging but also more tactical.

Revamped Dragon

Without any prior announcement, a revamped version of the dragon was presented in the last stream:

  • After being defeated, the dragon now reappears in a skeletal form with significantly increased health and can be defeated again.
  • A higher reward is offered for defeating the dragon in its skeletal form compared to the initial stage.