31.05.2024 - Target modes / Dragon
Reverted Changes
Two changes introduced in the last update have now been reverted:
Prioritization by Lowest and Highest Health:
- The maximum possible health of different enemy types was used as the basis to prioritize the dragon or zombies instead of the actual health.
- This change caused issues and has therefore been reverted.
New Target Modes
Instead, two new target modes have been added:
-
Boss (weakest):
- Priority: Unicorns/Bosses > Dragon
-
Boss (strongest):
- Priority: Dragon > Unicorns/Bosses
These target modes exclusively target bosses, unicorns (considered bosses due to their rewards), and the dragon, ignoring all other enemy types.
Other Changes
- All other target modes do not target the dragon but continue to target bosses and unicorns as before.
Modus | Zombies | Unicorns / Bosses | Dragon |
Slowest Enemy | + | + | - |
Fastest Enemy | + | + | - |
Least life | + | + | - |
Most life | + | + | - |
Close to start | + | + | - |
Close to goal | + | + | - |
Boss (weakest) | - | ++ | + |
Boss (strongest) | - | + | ++ |
++ | Priority |
+ | Can be targeted |
- | Can not be targeted |
These changes make dragon hunting more challenging but also more tactical.
Revamped Dragon
Without any prior announcement, a revamped version of the dragon was presented in the last stream:
- After being defeated, the dragon now reappears in a skeletal form with significantly increased health and can be defeated again.
- A higher reward is offered for defeating the dragon in its skeletal form compared to the initial stage.