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03.09.2025 – Items, Items, Items

🎁 Items reworked – no more β€œtrash” drops
Up until now, most generated items felt random: attributes were mixed together wildly, and finding a useful one was rarer than winning the lottery.
From now on, attributes are selected from matching categories only.

  • Tower items now combine Tower-stats with up to one status effect type. No more chaotic mixes like Bleed, Slow, and Poison on the same item.

  • Support tower items always combine Buffs with Team Bonuses.
    Existing items remain untouched, but new drops and shop items will immediately feel much more useful.

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⚑ Power-Ups made convenient
No more hundreds of clicks: Power-Ups can now be applied in bulk using a slider.

  • Currently capped at 100 Power-Ups per player per action.

  • In the future, this cap will scale with difficulty (e.g. Diff1: 100, Diff2: 80, …).
    This reduces server load and makes Power-Up usage far more comfortable.

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πŸ‰ Dragon – stronger and more consistent
The Stage 2 Dragon is now immune to status effects.
A poisoned or burning flying skeleton made little sense anyway – this change restores some of the Dragon’s intended might.

πŸ› οΈ Fixes and improvements

  • Support tower inventory now properly displays status values.

  • Fixed issues with skill tree abilities and legendary items in the inventory.

  • Damage calculation bug fixed: bonus damage from penetration exceeding resistance was ignored.

  • Various smaller fixes and adjustments to improve overall stability.