03.09.2025 β Items, Items, Items
π Items reworked β no more βtrashβ drops
Up until now, most generated items felt random: attributes were mixed together wildly, and finding a useful one was rarer than winning the lottery.
From now on, attributes are selected from matching categories only.
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Tower items now combine Tower-stats with up to one status effect type. No more chaotic mixes like Bleed, Slow, and Poison on the same item.
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Support tower items always combine Buffs with Team Bonuses.
Existing items remain untouched, but new drops and shop items will immediately feel much more useful.
β‘ Power-Ups made convenient
No more hundreds of clicks: Power-Ups can now be applied in bulk using a slider.
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Currently capped at 100 Power-Ups per player per action.
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In the future, this cap will scale with difficulty (e.g. Diff1: 100, Diff2: 80, β¦).
This reduces server load and makes Power-Up usage far more comfortable.
π Dragon β stronger and more consistent
The Stage 2 Dragon is now immune to status effects.
A poisoned or burning flying skeleton made little sense anyway β this change restores some of the Dragonβs intended might.
π οΈ Fixes and improvements
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Support tower inventory now properly displays status values.
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Fixed issues with skill tree abilities and legendary items in the inventory.
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Damage calculation bug fixed: bonus damage from penetration exceeding resistance was ignored.
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Various smaller fixes and adjustments to improve overall stability.