# 31.05.2024 - Target modes / Dragon ##### Reverted Changes Two changes introduced in the last update have now been reverted: ##### Prioritization by Lowest and Highest Health: - The maximum possible health of different enemy types was used as the basis to prioritize the dragon or zombies instead of the actual health. - This change caused issues and has therefore been reverted. ##### New Target Modes Instead, two new target modes have been added: 1. **Boss (weakest)**: - Priority: Unicorns/Bosses > Dragon 2. **Boss (strongest)**: - Priority: Dragon > Unicorns/Bosses These target modes exclusively target bosses, unicorns (considered bosses due to their rewards), and the dragon, ignoring all other enemy types. ##### Other Changes - All other target modes do not target the dragon but continue to target bosses and unicorns as before.
**Modus****Zombies****Unicorns / Bosses****Dragon**
**Slowest Enemy****+****+****-**
**Fastest Enemy****+****+****-**
**Least life****+****+****-**
**Most life****+****+****-**
**Close to start****+****+****-**
**Close to goal****+****+****-**
**Boss (weakest)****-****++****+**
**Boss (strongest)****-****+****++**
**+****+**Priority
**+**Can be targeted
**-**Can not be targeted
These changes make dragon hunting more challenging but also more tactical. ##### Revamped Dragon Without any prior announcement, a revamped version of the dragon was presented in the last stream: - After being defeated, the dragon now reappears in a skeletal form with significantly increased health and can be defeated again. - A higher reward is offered for defeating the dragon in its skeletal form compared to the initial stage.