# 31.05.2024 - Target modes / Dragon

##### Reverted Changes

Two changes introduced in the last update have now been reverted:

##### Prioritization by Lowest and Highest Health:

- The maximum possible health of different enemy types was used as the basis to prioritize the dragon or zombies instead of the actual health.
- This change caused issues and has therefore been reverted.

##### New Target Modes

Instead, two new target modes have been added:

1. **Boss (weakest)**:
    
    
    - Priority: Unicorns/Bosses &gt; Dragon
2. **Boss (strongest)**:
    
    
    - Priority: Dragon &gt; Unicorns/Bosses

These target modes exclusively target bosses, unicorns (considered bosses due to their rewards), and the dragon, ignoring all other enemy types.

##### Other Changes

- All other target modes do not target the dragon but continue to target bosses and unicorns as before.

<table border="1" id="bkmrk-modus-zombies-einh%C3%B6r" style="border-collapse: collapse; width: 90.246914%; height: 303px;"><colgroup><col style="width: 43.228454%;"></col><col style="width: 18.057456%;"></col><col style="width: 20.246238%;"></col><col style="width: 18.331053%;"></col></colgroup><tbody><tr style="height: 45px;"><td class="align-center" style="height: 45px;">**Modus**</td><td class="align-center" style="height: 45px;">**Zombies**</td><td class="align-center" style="height: 45px;">**Unicorns / Bosses**</td><td class="align-center" style="height: 45px;">**Dragon**</td></tr><tr style="height: 26px;"><td style="height: 26px;">**Slowest Enemy**</td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**+**</span></td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**+**</span></td><td class="align-center" style="height: 26px;"><span style="color: rgb(224, 62, 45);">**-**</span></td></tr><tr style="height: 29px;"><td style="height: 29px;">**Fastest Enemy**</td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**+**</span></td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**+**</span></td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">-</span>**</span></td></tr><tr style="height: 29px;"><td style="height: 29px;">**Least life**</td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**+**</span></td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**+**</span></td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">-</span>**</span></td></tr><tr style="height: 29px;"><td style="height: 29px;">**Most life**</td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**+**</span></td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**+**</span></td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">-</span>**</span></td></tr><tr style="height: 29px;"><td style="height: 29px;">**Close to start**</td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**+**</span></td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**+**</span></td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">-</span>**</span></td></tr><tr style="height: 29px;"><td style="height: 29px;">**Close to goal**</td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**+**</span></td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**+**</span></td><td class="align-center" style="height: 26px;"><span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">-</span>**</span></td></tr><tr style="height: 29px;"><td style="height: 29px;">  
</td><td style="height: 29px;">  
</td><td style="height: 29px;">  
</td><td style="height: 29px;">  
</td></tr><tr style="height: 29px;"><td style="height: 29px;">**Boss (weakest)**</td><td class="align-center" style="height: 29px;"><span style="color: rgb(224, 62, 45);">**-**</span></td><td class="align-center" style="height: 29px;"><span style="color: rgb(45, 194, 107);">**++**</span></td><td class="align-center" style="height: 29px;"><span style="color: rgb(45, 194, 107);">**+**</span></td></tr><tr style="height: 29px;"><td style="height: 29px;">**Boss (strongest)**</td><td class="align-center" style="height: 29px;"><span style="color: rgb(224, 62, 45);">**-**</span></td><td class="align-center" style="height: 29px;"><span style="color: rgb(45, 194, 107);">**+**</span></td><td class="align-center" style="height: 29px;">**<span style="color: rgb(45, 194, 107);">++</span>**</td></tr></tbody></table>

<table border="1" id="bkmrk-%2B%2B-priorit%C3%A4t-%2B-kann-" style="border-collapse: collapse; width: 33.580247%; height: 203px;"><colgroup><col style="width: 19.117647%;"></col><col style="width: 80.882353%;"></col></colgroup><tbody><tr style="height: 29px;"><td style="height: 29px;"><span style="color: rgb(45, 194, 107);">**+**</span><span style="color: rgb(45, 194, 107);">**+**</span></td><td style="height: 29px;">Priority</td></tr><tr style="height: 29px;"><td style="height: 29px;"><span style="color: rgb(45, 194, 107);">**+**</span></td><td style="height: 29px;">Can be targeted</td></tr><tr style="height: 29px;"><td style="height: 29px;"><span style="color: rgb(45, 194, 107);">**<span style="color: rgb(224, 62, 45);">-</span>**</span></td><td style="height: 29px;">Can not be targeted</td></tr></tbody></table>

These changes make dragon hunting more challenging but also more tactical.

##### Revamped Dragon

Without any prior announcement, a revamped version of the dragon was presented in the last stream:

- After being defeated, the dragon now reappears in a skeletal form with significantly increased health and can be defeated again.
- A higher reward is offered for defeating the dragon in its skeletal form compared to the initial stage.