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17.10.2025 - Visual Update / Maps Removed / Behind the Scenes

🌄 Visual Overhaul – The First Step Toward a New CTD Look

Today’s update marks the beginning of a major visual improvement for CTD!
The first changes are already visible in your browser:

old_9.jpg
Before

new_9.jpg
After

But that’s just the beginning.

The old, blocky “voxel-style” visuals are being replaced with a true terrain system – offering smoother transitions, improved lighting, and far greater flexibility for environmental design.

The difference speaks for itself:

old_day.jpg
Before

new_day.jpg
After

old_night.jpg
Before

new_night.jpg
After

🗺️ 9 Maps Removed

With the switch to the new system, several older maps have been retired.
A total of 9 maps were removed from the game – including the Easter and Christmas event maps.
These will be rebuilt from scratch for future seasonal events, featuring the new terrain and lighting systems.

⚙️ Behind the Scenes – A More Modular Enemy System

There’s also a lot happening under the hood.
The enemy system has been completely restructured to be highly modular, paving the way for future enemy types such as demons or other special variants.

While this modularity was part of the original vision, the earlier implementation lacked the necessary flexibility.
That foundation has now been rebuilt – making future expansions far easier to integrate.