31.05.2024 - Target modes / Dragon Reverted Changes Two changes introduced in the last update have now been reverted: Prioritization by Lowest and Highest Health: The maximum possible health of different enemy types was used as the basis to prioritize the dragon or zombies instead of the actual health. This change caused issues and has therefore been reverted. New Target Modes Instead, two new target modes have been added: Boss (weakest) : Priority: Unicorns/Bosses > Dragon Boss (strongest) : Priority: Dragon > Unicorns/Bosses These target modes exclusively target bosses, unicorns (considered bosses due to their rewards), and the dragon, ignoring all other enemy types. Other Changes All other target modes do not target the dragon but continue to target bosses and unicorns as before.   Modus Zombies Unicorns / Bosses Dragon Slowest Enemy + + - Fastest Enemy + + - Least life + + - Most life + + - Close to start + + - Close to goal + + - Boss (weakest) - ++ + Boss (strongest) - + ++ + + Priority + Can be targeted - Can not be targeted   These changes make dragon hunting more challenging but also more tactical. Revamped Dragon Without any prior announcement, a revamped version of the dragon was presented in the last stream: After being defeated, the dragon now reappears in a skeletal form with significantly increased health and can be defeated again. A higher reward is offered for defeating the dragon in its skeletal form compared to the initial stage.