Internal optimizations to the calculations of status effects Although the effects themselves haven't changed in terms of values, the calculations have been completely revised and optimized.
Zombie health bars The health bars of the zombies were previously implemented in a quick and dirty manner. Since this unnecessarily consumes resources, everything has been overhauled here as well, opening up many new possibilities.
Support towers have received a new function for testing purposes If a zombie, boss, or unicorn dies within the radius, all players receive double the amount of credits (in-game currency) for the kill.
Fixes
Tower spotlight fixed.
The range indicator of the support tower now displays the range indicator in the game instead of the tower's texture.
Gatling projectiles slightly reduced in size visually.
Corrections made to the Gatling gun.
All turret skins standardized in color.
Unicorns now grant fewer credits upon death - the value has been adjusted to match bosses (50).