# 17.10.2025 - Visual Update / Maps Removed / Behind the Scenes

#### 🌄 **Visual Overhaul – The First Step Toward a New CTD Look**

Today’s update marks the beginning of a major visual improvement for CTD!  
The first changes are already visible in your browser:

[![old_9.jpg](https://wiki.c-td.de/uploads/images/gallery/2025-10/scaled-1680-/v29ktIQTmKp0CcKk-old-9.jpg)](https://wiki.c-td.de/uploads/images/gallery/2025-10/v29ktIQTmKp0CcKk-old-9.jpg)  
*Before*

[![new_9.jpg](https://wiki.c-td.de/uploads/images/gallery/2025-10/scaled-1680-/LWR0EzdIZs62YgLJ-new-9.jpg)](https://wiki.c-td.de/uploads/images/gallery/2025-10/LWR0EzdIZs62YgLJ-new-9.jpg)  
*After*

But that’s just the beginning.

The old, blocky “voxel-style” visuals are being replaced with a **true terrain system** – offering smoother transitions, improved lighting, and far greater flexibility for environmental design.

The difference speaks for itself:

[![old_day.jpg](https://wiki.c-td.de/uploads/images/gallery/2025-10/scaled-1680-/CgQJoh7QA1K6FoHY-old-day.jpg)](https://wiki.c-td.de/uploads/images/gallery/2025-10/CgQJoh7QA1K6FoHY-old-day.jpg)  
*Before*

[![new_day.jpg](https://wiki.c-td.de/uploads/images/gallery/2025-10/scaled-1680-/JfCsgKWIF0egr9gG-new-day.jpg)](https://wiki.c-td.de/uploads/images/gallery/2025-10/JfCsgKWIF0egr9gG-new-day.jpg)  
*After*

[![old_night.jpg](https://wiki.c-td.de/uploads/images/gallery/2025-10/scaled-1680-/h6h74DFQecuvapkG-old-night.jpg)](https://wiki.c-td.de/uploads/images/gallery/2025-10/h6h74DFQecuvapkG-old-night.jpg)  
*Before*

[![new_night.jpg](https://wiki.c-td.de/uploads/images/gallery/2025-10/scaled-1680-/ZwilMWurf9zpmIM9-new-night.jpg)](https://wiki.c-td.de/uploads/images/gallery/2025-10/ZwilMWurf9zpmIM9-new-night.jpg)  
*After*

#### 🗺️ **9 Maps Removed**

With the switch to the new system, several older maps have been retired.  
A total of **9 maps** were removed from the game – including the **Easter and Christmas event maps**.  
These will be rebuilt from scratch for future seasonal events, featuring the new terrain and lighting systems.

Less popular maps are **not planned to return** due to the effort required for complete reconstruction.

#### ⚙️ **Behind the Scenes – A More Modular Enemy System**

There’s also a lot happening under the hood.  
The **enemy system** has been completely restructured to be **highly modular**, paving the way for future enemy types such as *demons* or other special variants.

While this modularity was part of the original vision, the earlier implementation lacked the necessary flexibility.  
That foundation has now been rebuilt – making future expansions far easier to integrate.