03.09.2025 – Items, Items, Items 🎁 Items reworked – no more “trash” drops Up until now, most generated items felt random: attributes were mixed together wildly, and finding a useful one was rarer than winning the lottery. From now on, attributes are selected from matching categories only. Tower items now combine Tower -stats with up to one status effect type. No more chaotic mixes like Bleed, Slow, and Poison on the same item. Support tower items always combine Buffs with Team Bonuses. Existing items remain untouched, but new drops and shop items will immediately feel much more useful. ⚡ Power-Ups made convenient No more hundreds of clicks: Power-Ups can now be applied in bulk using a slider. Currently capped at 100 Power-Ups per player per action. In the future, this cap will scale with difficulty (e.g. Diff1: 100, Diff2: 80, …). This reduces server load and makes Power-Up usage far more comfortable. 🐉 Dragon – stronger and more consistent The Stage 2 Dragon is now immune to status effects. A poisoned or burning flying skeleton made little sense anyway – this change restores some of the Dragon’s intended might. 🛠️ Fixes and improvements Support tower inventory now properly displays status values. Fixed issues with skill tree abilities and legendary items in the inventory. Damage calculation bug fixed: bonus damage from penetration exceeding resistance was ignored. Various smaller fixes and adjustments to improve overall stability.