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Target mode

Most turrets have an adjustable target mode. The target mode determines which enemies are targeted and attacked.

There are two main types of target modes:

1. Universal Target Modes:
These target modes attack regular enemies, bosses, and unicorns, but not the dragon.

2. Boss Target Modes:
These target modes attack bosses, unicorns, and the dragon, but not regular enemies.


Specific Target Modes:

1. Slowest Enemy:
This mode targets the enemy with the slowest movement speed within range. The target is based on its maximum possible speed, not its current speed. Slowed enemies won’t be targeted if another enemy with a lower maximum speed is within range.

2. Fastest Enemy:
The opposite of "Slowest Enemy" – this mode always targets the fastest enemy within range. Status effects on the enemies do not affect the targeting.

3. Least life:
This mode targets enemies with the lowest actual health. It considers the current health rather than the maximum possible value.

4. Most life:
This mode targets the enemy with the highest current health. The targeting is based on the actual health at the moment.

5. Close to Start:
This target mode considers the progress along the path. It targets the enemy that has traveled the shortest distancefrom the start.

6. Close to goal:
This mode targets the enemy that has traveled the farthest distance and is closest to the goal.

7. Boss – Weakest:
This target mode does not target regular enemies, focusing only on bosses, unicorns, and the dragon. The priority is:
UnicornBossDragon.
However, it’s still possible to hit regular enemies with area-of-effect attacks, even though the turret does not directly aim at them.

8. Boss – Strongest:
The same conditions as "Boss – Weakest," but with the reverse priority:
DragonBossUnicorn.


The table below further illustrates the targeting priorities:

Modus Zombies Unicorns / Bosses Dragon
Slowest Enemy + + -
Fastest Enemy + + -
Least life + + -
Most life + + -
Close to start + + -
Close to goal + + -




Boss (weakest) - ++ +
Boss (strongest) - + ++
++ Priority
+ Can be targeted
- Can not be targeted