Target mode Most turrets have an adjustable target mode . The target mode determines which enemies are targeted and attacked. There are two main types of target modes: 1. Universal Target Modes: These target modes attack regular enemies , bosses , and unicorns , but not the dragon . 2. Boss Target Modes: These target modes attack bosses , unicorns , and the dragon , but not regular enemies . Specific Target Modes: 1. Slowest Enemy: This mode targets the enemy with the slowest movement speed within range. The target is based on its maximum possible speed , not its current speed. Slowed enemies won’t be targeted if another enemy with a lower maximum speed is within range. 2. Fastest Enemy: The opposite of "Slowest Enemy" – this mode always targets the fastest enemy within range. Status effects on the enemies do not affect the targeting. 3. Least life: This mode targets enemies with the lowest actual health . It considers the current health rather than the maximum possible value. 4. Most life: This mode targets the enemy with the highest current health . The targeting is based on the actual health at the moment. 5. Close to Start: This target mode considers the progress along the path . It targets the enemy that has traveled the shortest distance from the start. 6. Close to goal: This mode targets the enemy that has traveled the farthest distance and is closest to the goal. 7. Boss – Weakest: This target mode does not target regular enemies , focusing only on bosses , unicorns , and the dragon . The priority is: Unicorn → Boss → Dragon . However, it’s still possible to hit regular enemies with area-of-effect attacks, even though the turret does not directly aim at them. 8. Boss – Strongest: The same conditions as "Boss – Weakest," but with the reverse priority: Dragon → Boss → Unicorn . The table below further illustrates the targeting priorities: Modus Zombies Unicorns / Bosses Dragon Slowest Enemy + + - Fastest Enemy + + - Least life + + - Most life + + - Close to start + + - Close to goal + + - Boss (weakest) - ++ + Boss (strongest) - + ++ + + Priority + Can be targeted - Can not be targeted