# Target mode
Most turrets have an adjustable **target mode**. The target mode determines which enemies are targeted and attacked.
#### There are two main types of target modes:
**1. Universal Target Modes:**
These target modes attack **regular enemies**, **bosses**, and **unicorns**, but **not the dragon**.
**2. Boss Target Modes:**
These target modes attack **bosses**, **unicorns**, and the **dragon**, but **not regular enemies**.
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### Specific Target Modes:
**1. Slowest Enemy:**
This mode targets the enemy with the **slowest movement speed** within range. The target is based on its **maximum possible speed**, not its current speed. Slowed enemies won’t be targeted if another enemy with a lower maximum speed is within range.
**2. Fastest Enemy:**
The opposite of "Slowest Enemy" – this mode always targets the **fastest** enemy within range. Status effects on the enemies do not affect the targeting.
**3. Least life:**
This mode targets enemies with the **lowest actual health**. It considers the **current health** rather than the maximum possible value.
**4. Most life:**
This mode targets the enemy with the **highest current health**. The targeting is based on the **actual health** at the moment.
**5. Close to Start:**
This target mode considers the **progress along the path**. It targets the enemy that has traveled the **shortest distance**from the start.
**6. Close to goal:**
This mode targets the enemy that has traveled the **farthest distance** and is closest to the goal.
**7. Boss – Weakest:**
This target mode **does not target regular enemies**, focusing only on **bosses**, **unicorns**, and the **dragon**. The priority is:
**Unicorn** → **Boss** → **Dragon**.
However, it’s still possible to hit regular enemies with area-of-effect attacks, even though the turret does not directly aim at them.
**8. Boss – Strongest:**
The same conditions as "Boss – Weakest," but with the reverse priority:
**Dragon** → **Boss** → **Unicorn**.
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The table below further illustrates the targeting priorities:
**Modus** | **Zombies** | **Unicorns / Bosses** | **Dragon** |
**Slowest Enemy** | **+** | **+** | **-** |
**Fastest Enemy** | **+** | **+** | **-** |
**Least life** | **+** | **+** | **-** |
**Most life** | **+** | **+** | **-** |
**Close to start** | **+** | **+** | **-** |
**Close to goal** | **+** | **+** | **-** |
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|
|
|
**Boss (weakest)** | **-** | **++** | **+** |
**Boss (strongest)** | **-** | **+** | **++** |
**+****+** | Priority |
**+** | Can be targeted |
**-** | Can not be targeted |