# Target mode Most turrets have an adjustable **target mode**. The target mode determines which enemies are targeted and attacked. #### There are two main types of target modes: **1. Universal Target Modes:** These target modes attack **regular enemies**, **bosses**, and **unicorns**, but **not the dragon**. **2. Boss Target Modes:** These target modes attack **bosses**, **unicorns**, and the **dragon**, but **not regular enemies**. --- ### Specific Target Modes: **1. Slowest Enemy:** This mode targets the enemy with the **slowest movement speed** within range. The target is based on its **maximum possible speed**, not its current speed. Slowed enemies won’t be targeted if another enemy with a lower maximum speed is within range. **2. Fastest Enemy:** The opposite of "Slowest Enemy" – this mode always targets the **fastest** enemy within range. Status effects on the enemies do not affect the targeting. **3. Least life:** This mode targets enemies with the **lowest actual health**. It considers the **current health** rather than the maximum possible value. **4. Most life:** This mode targets the enemy with the **highest current health**. The targeting is based on the **actual health** at the moment. **5. Close to Start:** This target mode considers the **progress along the path**. It targets the enemy that has traveled the **shortest distance**from the start. **6. Close to goal:** This mode targets the enemy that has traveled the **farthest distance** and is closest to the goal. **7. Boss – Weakest:** This target mode **does not target regular enemies**, focusing only on **bosses**, **unicorns**, and the **dragon**. The priority is: **Unicorn** → **Boss** → **Dragon**. However, it’s still possible to hit regular enemies with area-of-effect attacks, even though the turret does not directly aim at them. **8. Boss – Strongest:** The same conditions as "Boss – Weakest," but with the reverse priority: **Dragon** → **Boss** → **Unicorn**. --- The table below further illustrates the targeting priorities:
**Modus****Zombies****Unicorns / Bosses****Dragon**
**Slowest Enemy****+****+****-**
**Fastest Enemy****+****+****-**
**Least life****+****+****-**
**Most life****+****+****-**
**Close to start****+****+****-**
**Close to goal****+****+****-**
**Boss (weakest)****-****++****+**
**Boss (strongest)****-****+****++**
**+****+**Priority
**+**Can be targeted
**-**Can not be targeted