21.05.2025 - Status Report
It’s been a while since the last changelog – time to give you a proper update on what's going on behind the scenes.
Some of this has already been mentioned in Twitch chat and on Discord, but since not everyone sees that, we’re putting everything together here in one place.
What’s coming – and what’s already done?
Currently, we’re working on three major areas:
1. Pathfinding & Waypoints
Since the early days of CTD, enemy movement has gone through a lot of changes.
Originally, it was a simple waypoint system: enemies moved from one coordinate to the next.
Later, we switched to a pathfinding system. That made the maps more dynamic, but also introduced new challenges – especially with intersections or tight paths.
The upcoming update will support both systems: classic waypoints and dynamic pathfinding – even with the ability to switch during an active round.
While the implementation was quick, there’s more behind it:
- Integration into the map editor
- Support in the web interface
- Sync with the management server
- Connection to the central API
The goal: Make enemy paths visible on the website – super helpful especially for new players.
In-game (WebInterface), a visual path preview will be shown for all players by default – but can be disabled in the settings.