16.07.2025 - Hotfix #5 (important)

🕒 Cooldowns drastically reduced

All cooldown reductions from items, skills, and boost cards have been nerfed by up to 90 %.
Why? Because the goal of the game is not to make every turret feel like a Gatling gun in the end.

All existing items have been retrospectively adjusted to match the new cooldown values.


🧱 Updated cooldown limits

The cooldown rules introduced with the last update have been slightly extended:


💰 Selling/salvaging items = 100 % refund

Due to the major changes, dismantling an item now refunds the full amount of Silver Coins
this applies to both existing and newly purchased items.


🛠️ Fixes & improvements


🧠 A note from the dev team

We know these changes won’t be everyone’s favorite.
But please remember: The game is still in active development, and updates like this are sometimes necessary.

Here’s an example for context:
When the Cooldown Boost Card was introduced, there were no skills or items yet.
The card alone gave 20 % cooldown reduction – with zero effort.
The Team Card added another 1 % per player, so with 40 players that’s 40 % for everyone.
Combined with skills, items, and more, players were reaching almost 200 % cooldown reduction – far too much.

We’re not planning any further drastic changes at the moment.
Right now, our focus is on balancing turret damage output,
so that each turret feels distinct and useful in its own way –
but still performs within a comparable damage range.


Revision #2
Created 16 July 2025 14:34:01 by Admin
Updated 16 July 2025 14:39:58 by Admin