# 11.07.2025 - Hotfix #4

#### 👁️‍🗨️ **Reduced visual effects – improved clarity**

We’ve further toned down visual effects to help you better follow the action – especially when facing large enemy waves or with many turrets firing at once.

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#### 🎯 **Improved missile targeting at close range**

Missiles now have better accuracy when locking onto nearby, fast-moving enemies.  
Previously, missiles would sometimes fly past targets and make a dramatic loop before hitting – which looked cool, but wasn’t exactly helpful in combat.  
This issue has been resolved.

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#### 🧪 **Status effect system optimized (Performance)**

The recent update introduced significantly more status effects per target, each linked to specific players and their skills.  
This system has now been streamlined, resulting in noticeable performance improvements – especially during large-scale fights with many active effects.

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#### 💰 **More credits – less frustration**

This change was already tested on Wednesday but wasn’t mentioned in the previous changelog:  
In some cases, no credits were awarded for zombie kills, which became a serious issue in higher waves.  
This problem has now been fixed.

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#### 🛠️ **Additional fixes**

Various minor bugs and issues have also been addressed to further improve gameplay stability and experience.