# 05.07.2025 - Hotfix #3

With this hotfix, we've made further adjustments – both to improve clarity and to enhance overall game balance.

### 🌈 **Less glare – more clarity**

To give your eyes a break, we've once again toned down some of the visual effects – sunglasses should no longer be required when watching the battle unfold.  
The following elements are affected:

- **Nova Turret:** Visual effects have been further reduced.
- **Flamethrower:** Particle effects have also been softened.

Bright, flashy effects are great – but in a tower defense game with 40+ turrets on the battlefield, they can seriously impact visibility.

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### 📏 **Increased range for Rockets and Railgun**

- **Rocket Launcher** and **Railgun** now have a higher **base range**.
- The **range gained through upgrades** has also been significantly increased (more than doubled) to better reflect their role as long-range weapons.

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### ⚠️ **Cooldown Power-Ups &amp; Support Turret nerfed**

- **Cooldown power-ups** have been significantly weakened and are now **limited to 50 per round**.
- The **Support Turret** can now provide a maximum of **10% cooldown reduction** (without items).
- **Turrets themselves** have also been adjusted: their cooldown reduction via upgrades is now **limited**.

**Why this change?**  
Cooldown is one of the most powerful stats in the game. Instead of being "given away for free," it should now be earned strategically through the **skill tree**, **items**, **boost cards**, etc.  
This also helps reduce visual overload when not every turret is firing at maximum speed all the time.

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### 🧱 **Bosses now immune to CC**

- **Slow and Stun** no longer affect **bosses**.  
    This has always been the intended behavior — but due to the last update, this rule was unintentionally bypassed. The issue is now fixed.

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### 💀 **Health scaling reverted**

- The previously planned **enemy HP scaling** has been reverted to **normal values**.  
    Since many players have now adapted to the new mechanics, further increases are currently not necessary.

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### 🌐 **Server reconnection restored**

- Automatic **reconnection to the server after a disconnect** is now working again.  
    This feature used to function correctly but broke due to technical changes. We’ve reimplemented it, and it should now work reliably again.