01.07.2025 - The update is here

Today’s update introduces a wide range of exciting new features and deep changes to the game. Much has been reworked behind the scenes, and other parts are visibly altered – time for a detailed overview:


🎮 CTD – The Game

🧠 Skill-Based Attacks

The turret functionality has been fundamentally reworked.
Previously, most turret parameters were hard-coded and could only be modified to a limited degree via upgrades or power-ups – any changes required major effort.

With the new system, nearly every parameter – from the number of chain lightning targets to damage values or upgrade effects – is now defined in a central database.
The game itself only reacts to the bundled, externally calculated values.
Turrets are now "dumb" in-game and completely rely on external data, which gives us maximum flexibility for future expansions.


☠️ Damage Types

Each turret now uses one of six damage types:
Kinetic, Fire, Ice, Lightning, Poison, Plasma


🛡️ Resistance Penetration

Enemy resistances from wave 10 onwards previously turned higher difficulties into war-of-attrition scenarios.
To counter this, Penetration has been introduced:

Example:

Enemy has 50% Fire Resistance, turret has 10% Penetration → effective resistance: 40%.
If penetration exceeds resistance, bonus damage is applied.


🧭 Pathfinding

In addition to classic pathfinding (where enemies choose their path dynamically), there is now a waypoint system that enforces a predefined path.
This allows:


⚖️ Balancing & Difficulty

Due to the complete overhaul of turret logic, many balance values had to be reconsidered.
The game is currently deliberately unbalanced – which makes it unpredictable and (hopefully) more exciting.


💣 Bomber & Nuke

These power-ups can now once again be used at any time during a wave.
Especially noticeable on small maps with short paths.


🗺️ New Map: Green1

To showcase the new waypoint system, a new map is available:
Green1 – featuring multiple direction changes and re-entry points.
Ideal for fresh tactical approaches!


🌲 Skill Tree – Bigger, Deeper, Smarter


⚡ Power-Ups – Reworked & Repriced

Changes:


🤝 Team Bonuses – More Fair, More Controlled

Team Damage no longer doubles a turret’s total damage.
It now only affects the base damage (excluding item, boost, or skill modifiers).
This keeps total damage output in check and prevents runaway scaling.


🌐 CTD WebUI – New Features & Improvements

New:

Changes:

Temporary:


🧑‍💻 Note on the Update

Although this update is not fully completed in every area,
we had to release it within a narrow time window.
The reason is the team’s vacation schedule – to ensure we could respond quickly and collaboratively in case of critical issues, this release timing was essential.


Thanks to all players and supporters!
This update is a huge leap forward – technically and in terms of gameplay.
Enjoy discovering all the new features and possibilities!


Revision #2
Created 1 July 2025 14:43:03 by Admin
Updated 16 July 2025 14:38:58 by Admin